Aleksandr Boyko’s Blog and Personal Page
Welcome to the blog and personal space of Aleksandr Boyko, primarily focused on programming and related topics. I am a native Russian speaker.
Professional Background
I began my career at 2008, at the beginning of the second wave of ex-USSR gamedev(“Industry in the Darkness”), and create games for iPhone/iPad platform almost from the very beginning. My work includes several published shareware games for Windows and numerous iOS/Android games. These were developed using a proprietary engine, adapted from a cross-platform engine designed for Windows and next-gen consoles, and I was part of a small team. Some of my personal story after 10 years in gamedev(in Russian).
After a decade in game development, I transitioned to MyTona
, where I led as a senior developer and technical producer. My passion for creating and playing games continues to drive my career.
I am doing:- Profiling and optimizations
- Middleware for games
- Visual effects
- Adapting game engines for various platforms
- Engine improvements
- 3D animation pipeline and in-game rendering
As a team lead, my role extends beyond technical tasks to include:- Improving working pipelines
- Team management
- Exploring ideas and technologies
- Watching for game-dev industry
- Working as honest programmer
— Honest programmer manifest
Also, my hobbies are:- Travelling
- Juggling
- NES games researching
- Gaming
I am writing about:
Blog map - major tags
My github projects:
CadEditor - my old pet project, universal level editor for more than 100 old console games, written as customizable platform for create own level-editors
Fceux-lua-server - remote server for connect to fceux emulator and control it (video)
Android-emu-with-achievements - demo nesoid nes android emulator with support of achivements via google play (watching for memory in several popular games)
Converters to flamegraphs - scripts to convert EtfProf and Xcode profilers’ output information to flamegraph format
lldb_dump_class_layout - python script for lldb debugger for view C++ classes memory layout (similar to unix pahole
tool, but interactive)
You can contact me:sanya.boyko at gmail.com
https://github.com/spiiin
https://www.youtube.com/user/TheSpiiin